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Platforms, gadgets cater to gamers’ increased activities during COVID-19

As more people spend more time playing games during home quarantine, many digital and technology platforms have been bold enough to launch new products and services to cater to gamers' needs, as the gaming sector seems to be one of the very few industrial sectors that have not been impacted adversely by the pandemic.

Sebastian Partogi (The Jakarta Post)
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Jakarta
Thu, July 30, 2020

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any digital platforms and technology platforms have seemed to thrive amid the grim economic outlook of the COVID-19 pandemic. As more people spend more time playing games during home quarantine, these companies have been bold enough to launch new products and services to cater to gamers' needs, as the gaming sector seems to be one of the very few industrial sectors that have not been impacted adversely by the pandemic.

A report by The Jakarta Post showed that several local game developers that produced immersive video games enjoyed a 15 percent to 30 percent increase in average daily users during the pandemic, as of May 2020.

Globally, market tracker SuperData shows that spending on video games hit a record high of US$10 billion in March 2020. Spending on mobile games, mostly smartphone games, also increased by 15 percent to reach $5.7 billion in March 2020.

This has helped local game platforms and ecosystems to thrive alongside the game developers. One such platform is Gojek’s digital gaming ecosystem, GoGames.

In collaboration with three online gaming services providing casual gaming experiences – Google GameSnacks, Mobile Premier League and Maingame.com – GoGames has seen a 64-fold increase in average game sessions during the pandemic, according to GoGames head of third-party platforms Sony Radhityo.

He mentioned Bubble Words and Cake Slider as among users’ favorite games during the pandemic.

With the increasing popularity of video games and casual games, both computer and smartphone companies around the globe are launching new products specifically catering to gamers during the pandemic, particularly focusing on immersive video games.

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