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Time spent streaming spiked 20 percent worldwide this past weekend

Because of the pandemic, streaming surged this past weekend, according to Wurl, a company that delivers video and advertising to connected TVs. The amount of time people spent streaming spiked by more than 20 percent worldwide, including more than 40 percent in Austria and Spain.

Lucas Shaw and Olga Kharif (Bloomberg)
New York, United States
Wed, March 18, 2020

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Time spent streaming spiked 20 percent worldwide this past weekend The home screen for the Netflix Inc. original movie "Marriage Story" is displayed on an Apple Inc. laptop computer in an arranged photograph taken in the Brooklyn Borough of New York, U.S., on Thursday, Jan. 2, 2020. (Bloomberg/Gabby Jones)

F

or years, TV executives have fretted there is too much TV. Now, with the coronavirus looming large, they are worried there might not be enough.

Because of the pandemic, streaming surged this past weekend, according to Wurl, a company that delivers video and advertising to connected TVs. The amount of time people spent streaming spiked by more than 20 percent worldwide, including more than 40 percent in Austria and Spain.

While streaming services haven’t commented on any increases in traffic, researchers are seeing more activity places like Netflix and Twitch, the online gaming network owned by Amazon.com. Installs of the Netflix app leaped 34 percent last week in Spain and 57 percent in Italy, according to SensorTower. Italy has the second-most coronavirus cases worldwide, after China.

A pedestrian holds an umbrella and her phone while wearing a protective mask in the SoHo neighborhood of New York, U.S., on Tuesday, March 17, 2020.
A pedestrian holds an umbrella and her phone while wearing a protective mask in the SoHo neighborhood of New York, U.S., on Tuesday, March 17, 2020. (Bloomberg/Demetrius Freeman)

“While video streaming is far from the most important thing on the world agenda, it is an industry that indirectly will see a major shift due to the crisis,” said Sean Doherty, Wurl’s chief executive officer.

Driving that growth is the collapse of many leisure and entertainment activities because of the virus, from restaurants and movie theaters to professional sports and concerts.

Media companies have torn up their normal strategies to satisfy growing demand for programming from people stuck at home. Universal Pictures, the studio division of cable giant Comcast Corp., will offer three movies for rental at home before they leave theaters, while Walt Disney Co. released “Frozen 2” on its streaming services months ahead of schedule.

Production Halted

While viewing of live TV is also on the rise thanks to 24/7 coverage of the virus outbreak and more people being stuck at home, production of most TV shows and movies has halted for the foreseeable future, creating a potential shortage of new programming.

Streaming services are in a good position because consumers look to them for their libraries of titles on demand -- not a live feed -- and they have already banked programs for release in the weeks ahead.

Traditional TV networks must be on the air 24 hours a day, and outlets such as CBS, Turner and ESPN have scrambled to replace the live sports that have gone on hiatus.

That’s opened the door to unconventional forms of programming, from marble rolling to live in-home concerts. Singer John Legend performed from his home Tuesday, streaming live on Instagram for an audience that reached almost 100,000 people.

An avatar is displayed in an arranged photograph of the Honour of Kings mobile game, developed by Tencent Holdings Ltd., in Hong Kong, China, on Friday, Aug. 18, 2017.
An avatar is displayed in an arranged photograph of the Honour of Kings mobile game, developed by Tencent Holdings Ltd., in Hong Kong, China, on Friday, Aug. 18, 2017. (Bloomberg/Justin Chin)

Streaming of Games

One industry that may face minimal disruption from the pandemic is video games, which participants have long enjoyed and played without being in the same place.

The audience at Twitch, which lets viewers see gamers compete via livestreams, has increased 10 percent in the past few days, according to Doron Nir, CEO of StreamElements, a provider of tools and services to the industry. And YouTube Gaming is up 15 percent, he said.

“With more stay-at-home mandates being issued around the world and the entertainment industry finding new ways to migrate their offerings to livestreaming platforms, we expect to see these numbers rise,” he said in an email.

David Steinberg, who is 27 and streams himself playing video games, saw an influx of viewers in recent weeks as more people have been staying home.

“Now that sports are canceled -- NBA, PGA -- they are just out of stuff to watch,” he said. “I am a one-man army here in my basement and I can still create content. And with so many people looking online -- especially on Facebook, where they check how is their family is doing -- it’s been good.”

An increase in viewers could translate into more revenue from advertisers or sponsors looking to reach that captive audience, unless, that is, those companies tighten their belts, too. Steinberg says his total audience across sites like Facebook and YouTube is 3.5 million.

“I’ve gotten thousands of messages from people,” Steinberg said.

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