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Indonesian team receives UNESCO Youth Hackathon award

A team from the Bandung Institute of Technology (ITB) has received a UNESCO Youth Hackathon award for their media literacy gamification concept that was designed to help combat misinformation.

News Desk (The Jakarta Post)
Cartagena, Colombia
Wed, October 29, 2025 Published on Oct. 29, 2025 Published on 2025-10-29T08:34:18+07:00

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Seen in the picture with Tawfik Jelassi (center), UNESCO's assistant director-general for communication and information, are (left to right): Wynneth Artdelyn Jees, Jesseline Carolee Sabas, Vinnidhiaty Gradelyn Jees and Jonathan Emmanuel Saragih. The team from the Bandung Institute of Technology won a UNESCO Youth Hackathon award on Oct. 25, 2025 for a mobile app designed to help combat misinformation. Seen in the picture with Tawfik Jelassi (center), UNESCO's assistant director-general for communication and information, are (left to right): Wynneth Artdelyn Jees, Jesseline Carolee Sabas, Vinnidhiaty Gradelyn Jees and Jonathan Emmanuel Saragih. The team from the Bandung Institute of Technology won a UNESCO Youth Hackathon award on Oct. 25, 2025 for a mobile app designed to help combat misinformation. (JP/Endy Bayuni)

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six-member team from the Bandung Institute of Technology (ITB) received the UNESCO Youth Hackathon award during the Global Media Information Literacy (MIL) Week in Cartagena, Colombia, last week, for their interactive screen and app to help combat hoax news.

Their concept, called Mobile Point, offers the public games with an app featuring pre-bunk quizzes, debate point, trusted news and leader boards to keep users active. It aims to create a dynamic ecosystem that enables Gen-Z and Millennials to think critically, fact check easily and resist misinformation.

“Recent events in Indonesia show that many people are vulnerable to hoaxes,” team member Jonathan Emmanuel Saragih said after the award ceremony, explaining the thinking behind the concept.

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MIL Point is a prototype that the team hopes to scale up and make it available to people in big cities in Indonesia and on screen.

“We hope to find partners to help fund and develop the project,” said Vinnidhiaty Gradelyn Jees, another team member.

Three other recipients of the award came from Vietnam, Argentina and Cameroon. They were selected from nearly 1,300 entries from 126 countries.

This is the second time running for Indonesia to win the award. In 2024, a team from the University of Indonesia won with their MIL Board interactive game, designed to teach media and information literacy to underprivileged young children.

This year’s Global MIL Festival took the theme “Minds OverAI” to look at the impact of artificial interactive in the education world. (emb)

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