TheJakartaPost

Please Update your browser

Your browser is out of date, and may not be compatible with our website. A list of the most popular web browsers can be found below.
Just click on the icons to get to the download page.

Jakarta Post

Roblox uses popular game platform to back new kids' projects

Video gaming platform Roblox is using its massive popularity amongst younger players to support projects that weave educational video games into school programs.

News Desk (AFP)
San Francisco, United States
Tue, November 16, 2021

Share This Article

Change Size

Roblox uses popular game platform to back new kids' projects With its Lego-like avatars and easy-to-learn coding for budding programmers, the online gaming app Roblox has become a thriving clubhouse for young gamers, most of them no older than 16. (roblox.com/Courtesy of Roblox)

V

ideo gaming platform Roblox is using its massive popularity amongst younger players to support projects that weave educational video games into school programs, the company said Monday.

With its Lego-like avatars and easy-to-learn coding for budding programmers, the online gaming app has become a thriving clubhouse for young gamers, most of them no older than 16.

Roblox is already a venue where students learn computer coding skills while designing games to share with friends at the online venue.

Projects receiving the initial set of grants from a $10 million pool from Roblox included a "Destination Mars" journey being created by the Museum of Science in Boston.

The vision is to let students virtually explore the International Space Station and work together to develop systems for supporting human life on that planet, a description of the project indicated.

"Instead of reading about ancient Rome, for example, students will be able to go there and explore the Colosseum together," founder and chief executive David Baszucki said in a blog post.

The goal is to have 100 million students learning on the Roblox platform by the end of this decade, with an eye toward a future of learning happening in the immersive online worlds, said Roblox's Rebecca Kantar.

As of August, slightly more than 43 million people used Roblox daily, according to market tracker Statista.

Your Opinion Matters

Share your experiences, suggestions, and any issues you've encountered on The Jakarta Post. We're here to listen.

Enter at least 30 characters
0 / 30

Thank You

Thank you for sharing your thoughts. We appreciate your feedback.