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Razer unveils the future of gaming immersion

News Desk (The Jakarta Post)
Jakarta
Wed, January 11, 2017

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Razer unveils the future of gaming immersion As Ariana transcends the boundaries of users' screens, it allows a video game’s psychedelic content to encapsulate their entire gaming space with the help of a projector. (Razer/File)

E

ver dreamed of what life would look like if it were a video game? Well, it’s time to plunge back into reality because it’s finally coming true.

Razer, a company that offers the crème de la crème of gaming products, introduced its latest venture, Project Ariana, at Consumer Electronics Show 2017 in Las Vegas this week. 

Unlike virtual reality (VR) goggles, Razer’s Ariana allows users to enter the titular game world with the naked eye by enabling them to play a PC title on the TV or monitor on their wall and furniture. The company's CEO and co-founder Min Lian Tang described it as, “Project Ariana is able to offer a virtual reality experience without a headset and can be enjoyed by everyone in a room.”

(Read also: Samsung gaming laptops debut at CES 2017)

As Ariana transcends the boundaries of users' screens, it allows a video game’s psychedelic content to encapsulate their entire gaming space with the help of a projector. It does this by projecting the environmental information of a video game on to the room around it thanks to Razer’s Chroma lighting technology and laser sensors, 4K video projection technology, as well as game code integration in partnership with publishers. 

Razer’s future plans entail that Project Ariana will be turned into a consumer-ready model by the end of this year. In the meantime, its Facebook and Twitter pages are open for feedback for those wanting to help mold the development of the product. (nik/kes)

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