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Meet Aqua: K-pop’s first e-sports girl group

New group seeks to bridge two of South Korea’s biggest cultural exports.

Yim Hyun-su  (The Korea Herald/Asia News Network)
Fri, December 21, 2018

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Meet Aqua: K-pop’s first e-sports girl group South Korea was the fourth-largest video games market this year, generating over 5.7 billion won ($5.1 million) in revenue, according to data from market intelligence Newzoo. (Shutterstock/File)

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here is a new girl group in the K-pop scene. Billing itself as the very first “e-sports girl group” in South Korea, Aqua hopes to incorporate gaming into the growing music scene. 

At first glance, the six-piece group consisting of Hyeonju, Sua, Haesol, Seungji, Sihyeon and Hyerim looks like a typical K-pop idol group. 

But with the novel concept of e-sports, the group is already gaining attention, including from gamers, since its debut single with the fitting title “Log In” was released in November.

Aqua has largely stuck to its concept so far, appearing at a gaming event organized by its agency and game developers Actoz Soft and Kakao Games earlier this month.

Furthermore, the group’s manager is a former professional gamer specializing in “StarCraft II,” whose current job entails overseeing the act’s dance and singing practices as well as game coaching.

In an interview clip uploaded on the group’s official YouTube channel, the bandmates were seen immersed in a first-person shooter game. Another video featured their visit to G-Star 2018, the country’s largest gaming event.

When the group was unveiled in early November, Actoz Soft CEO Guo Habin said professional gamers are now enjoying as much popularity as celebrities and that AQUA marks a “new business direction” that mixes gaming and entertainment.

Read also: K-pop's BTS 'worth $3.6 billion a year' to South Korea

In the same month, virtual K-pop group K/DA, created by Riot Games, released its debut single “Pop/Stars,” which featured the voices of (G)-IDLE’s bandmates Miyeon and Soyeon, indie-pop singer-songwriter Madison Beer and vocalist Jaira Burns.

The K-pop-tinged tune topped Billboard’s world digital song sales chart soon after its release, and the video for the song has been viewed over 120 million times as of Thursday.

Both the gaming and K-pop industries contribute to the South Korean economy. 

South Korea was the fourth-largest video games market this year, generating over 5.7 billion won ($5.1 million) in revenue, according to data from market intelligence Newzoo.

A recent study published by the Hyundai Research Institute this week estimated that K-pop sensation BTS is worth over $3.6 billion per year to the country’s economy, as it boosts the brand image of South Korean products abroad. 


This article appeared on The Korea Herald newspaper website, which is a member of Asia News Network and a media partner of The Jakarta Post
 

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