As the country continues to struggle with a rising number of COVID-19 cases, Indonesia’s 60 million students are forced to adapt to remote learning, which in turn, accelerates the use of EdTech.
ndonesian EdTech companies are on a mission to prove that games can be used in education during the COVID-19 pandemic, which has led to a rise in remote learning.
“Educating children through games used to have a negative connotation, but now that mindset is fading away,” Andi Taru, the CEO of early childhood EdTech platform Educa Studio, said in a webinar hosted by Tech in Asia on Oct. 23.
He added that in the past year, the firm had received requests from kindergarten teachers to make Educa Studi products, which include educational games, available as computer software, in addition to its existing mobile applications. The company has so far partnered with 120 kindergartens.
Educa Studio has also worked with the Tourism and Creative Economy Ministry to create a game that teaches children to wear masks and wash their hands during the pandemic, he added. It has also created a game in cooperation with the ministry to provide lessons on akhlak (morals) and gotong royong (mutual cooperation).
“The government has begun to see the importance of education gamification and animation for children,” Andi said.
As the country continues to struggle with a rising number of COVID-19 cases, Indonesia’s 60 million students are forced to adapt to remote learning, which in turn, accelerates the use of EdTech.
According to a World Economic Forum (WEF) survey of Southeast Asian youth in June, 64 percent of full-time students used online educational tools more actively during the COVID-19 pandemic.
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