TheJakartaPost

Please Update your browser

Your browser is out of date, and may not be compatible with our website. A list of the most popular web browsers can be found below.
Just click on the icons to get to the download page.

Jakarta Post

China issues rules to curb gaming spend; Tencent, NetEase plunge

Reuters
Hong Kong, China
Fri, December 22, 2023

Share This Article

Change Size

China issues rules to curb gaming spend; Tencent, NetEase plunge A boy plays Tencent Holdings' PUBG videogame on his mobile phone at a cafe in New Delhi, India, on Sept. 3, 2020. (REUTERS/Adnan Abidi)

C

hinese regulators announced on Friday a wide range of rules aimed at curbing spending and rewards that encourage video games, dealing a blow to the world's biggest games market, which returned to growth this year.

The new rules will effectively set spending limits for online games. Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.

Shares in Tencent Holdings, the world’s biggest gaming company, tumbled as much as 16 percent, while those of its closest rival, NetEase, plunged as much as 25 percent after the National Press and Publication Administrations published the new draft rules.

"It's not necessarily the regulation itself - it's the policy risk that's too high," said Steven Leung, executive director of institutional sales at broker UOB Kay Hian in Hong Kong. "People had thought this kind of risk should have been over and had started to look at fundamentals again. It hurts confidence a lot."

Beijing has become increasingly tough on video games over the years. In 2021, China set strict playtime limit for players younger than 18 and suspended the approvals of new video games for about eight months, citing gaming addiction concerns.

Although the crackdown formally ended last year with the resumption of new game approvals, regulators have continued to dish out restrictions to curb "in-game" spending.

Prospects

Every Monday

With exclusive interviews and in-depth coverage of the region's most pressing business issues, "Prospects" is the go-to source for staying ahead of the curve in Indonesia's rapidly evolving business landscape.

By registering, you agree with The Jakarta Post's

Thank You

for signing up our newsletter!

Please check your email for your newsletter subscription.

View More Newsletter

The new rules revealed on Friday are the most explicit regulations yet aimed at curbing in-game spending. Besides banning reward features, games are also required to set limits on how much players can top up their digital wallets for in-game spending.

Games are also banned from offering probability-based lucky draw features to minors, and from enabling the speculation and auction of virtual gaming items.

But the new rules included a proposal that widely expected to be welcomed by the industry, requiring regulators to process game approvals within 60 days.

The new rules also reflect Beijing’s concerns over user data, requiring game publishers to store their servers within China.

The administration is seeking public comment on the rules through Jan. 22, 2024.

As a result of Beijing’s crackdown on gaming in 2021, 2022 was China’s gaming industry’s most difficult year on record as total revenue shrank for the first time.

China's video game market returned to growth this year as domestic revenue rose 13 percent to 303 billion yuan ($42.6 billion), according to Industry association CGIGC.

Your Opinion Matters

Share your experiences, suggestions, and any issues you've encountered on The Jakarta Post. We're here to listen.

Enter at least 30 characters
0 / 30

Thank You

Thank you for sharing your thoughts. We appreciate your feedback.