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Jakarta Post

Executive Column: Agate gears up to capture local, global gaming market

Shieny Aprilia, CEO of local game developer Agate, speaks about fundraising and expansion plans, as well as her insights into the role of AI in shaping the future of the gaming industry.

Aditya Hadi (The Jakarta Post)
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Jakarta
Mon, August 19, 2024

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Executive Column: Agate gears up to capture local, global gaming market Shieny Aprilia, CEO and cofounder of homegrown game developer Agate, poses for a photo during an interview with The Jakarta Post on July 19, 2024. (Agate/-)

I

ndonesia has a thriving gaming market, valued at US$1.79 billion last year, according to data from research firm Newzoo. The country also accounts for 45.8 percent of Southeast Asia’s gamers, making it the largest market in the region.

Agate, the country’s largest homegrown game developer, is a key player in the region. The firm has its sights set not only on local gamers but also on the global scene, with titles such as Memories, Valthirian Arc and Code Atma.

The company’s CEO, Shieny Aprilia, spoke with Aditya Hadi of the The Jakarta Post on July 19 about its fundraising and expansion plans. She also offered insights on the role of artificial intelligence in shaping the future of the gaming industry.

Question: Could you explain the story behind the founding of Agate in 2009?

Answer: We built this company because all the cofounders wanted to work in the gaming industry, but at that time, there were no game companies in Indonesia that could hire all of us. So, we decided to start our own company.

We began developing games with limited budget and skills, gradually growing until we currently have around 200 employees in our office in Bandung.

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We believe that the demand will continue for the foreseeable future, as more young people in Indonesia play video games. Some of them must aspire to work in the gaming industry. Therefore, we want the company to continue thriving, creating opportunity for them to work in the gaming industry.

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