The Pahamify app aims to promote a positive learning experience for students.
ousyan Fikri, CEO and cofounder of the Pahamify app, has the goal of gamifying learning in order to promote a positive learning experience for students.
The app summarizes the national high school science syllabus into videos with thousands of quizzes and summaries.
Thinking that Indonesia lacked quality education, Rousyan became motivated to create an app. Before this project, he ran an educational YouTube channel under the name Hutata.
To help achieve his goal of providing quality education to more Indonesians, Rousyan sought help from his colleagues, Mohammad Ikhsan and Edria Albert, a game developer.
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According to Rousyan, although educational apps are rising in popularity, many of them still lack depth in their content that explains the whys and hows of different phenomena.
Along with the learning aspects of the app, Pahamify also features a Career Center that will provide career counseling for its users, managed by psychologists from the University of Indonesia.
The app is currently available on Android smartphones, with subscription fees ranging from Rp 50,000 (US$3.50) a month to Rp 260,000 a year.
For now, the app only covers science subjects for high school students, while social science subjects will be released by September. (sal/wng)
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